Five
Out
The right five beats the best five.
Draft a five-man lineup from any era and chase a perfect 82-0. You’re graded against the best fives anyone could build, not the league average, so a winning record actually means something.
1Pick a challenge
2Spin & draft your five
3Simulate 82 games
Today’s Five Out
BEAT THE TWIN TOWERS
Your opponent runs two seven-footers. Match the size or get buried. No size means no rim and no offensive glass.
The classic · Start here
82-0
No gimmicks. Build the best five in basketball. Can your lineup run a perfect season?
Signature mode
The Gauntlet
One five. Survive an escalating stream of scenarios and legends.
The Hall
Hall of Fame & Shame
The best fives anyone’s ever run, and the most cursed.
Or pick your own
Draft to a hidden goal
ROCK FIGHT
Win a low-scoring playoff grind. Every possession is contested. Defense, rebounding and toughness win. Empty volume scoring will not save you.
SPACING OR DIE
Win in a pace-and-space league where the floor is 30 feet wide. Bring shooting. Non-shooting bigs clog the lane and get played off the court.
BEAT THE TWIN TOWERS
Your opponent runs two seven-footers. Match the size or get buried. No size means no rim and no offensive glass.
82-0
No gimmick, no scheme to exploit. Build the best five in basketball — two-way, no weaknesses. Can it go 82-0?
WALL AT THE RIM
Build a defense that turns the paint into a no-fly zone. Protect the rim, own the glass, and make every drive a mistake. A backcourt with no shot-blocking gets torched at the basket.
TRACK MEET
Win a 130-128 track meet. Push the pace, spread the floor, and outrun everyone for 48 minutes. Plodding grinders who walk it up and can't shoot get left in the dust.
GRIT & GRIND
Slow it down and win in the mud. Own the glass, body people up, and grind out a 92-88 rock fight. A tiny, soft team that only shoots gets bullied into oblivion.
HELIOCENTRIC
Hand one superstar the keys and build the perfect solar system around him: shooting, glue, and zero ego. Stack a second and third alpha and they'll just fight over the ball.
POSITIONLESS PASSING
The ball never stops. Five interchangeable passers who all read the floor, swing it, and keep it humming. A black-hole iso scorer who pounds the air out of it breaks the machine.
ISO HEAVY
Playoff basketball: the game slows down and you need a bucket. Give it to a shotmaker and clear the floor. A roster of role players with no one who can create his own shot gets stuck.
SWITCH EVERYTHING
Build a defense with no weak link — five rangy, interchangeable defenders who switch 1 through 5 and erase every mismatch. A slow-footed center who can't move his feet gets hunted in space.
SHOOTERS' GRAVITY
Five shooters, five threats — the defense can't help off anyone or it's a wide-open three. A single non-shooter on the floor lets a defender roam, and the whole machine seizes up.
THE PRESS
Pick them up at 94 feet and never let them breathe. Trap, deny, force turnovers — and have the legs to do it for 48 minutes. A frail, ball-watching scorer gets winded and shredded by halftime.
MICROWAVE BENCH
Never go cold. Roll out wave after wave of guys who can all get their own bucket — instant offense from everywhere. A one-man band scoring 40 while four passengers watch falls apart the moment he sits.
3-AND-D ARMY
No stars, no egos — five interchangeable wings who all knock down the open three and all guard their man. Drop a ball-dominant alpha into this machine and he just gums up the works.
GLUE GUYS
Win with connectors — the do-everything forwards who rebound, pass, defend, and set the table without needing a single play called. An empty-stats iso scorer who only hunts his own shot is the wrong fit.
82-GAME GRIND
The best ability is availability. Build a rotation that plays all 82, holds up on both ends, and never misses a beat. A five of brilliant-but-brittle stars who each miss 30 games breaks down by March.
WHEN IT MATTERS
Forget the regular season. Build a five that rises in a seven-game series — proven risers who get better when the lights are brightest. Empty-calendar compilers who shrink in June need not apply.